The TAGTICE Project aims to conceive and evaluate a pedagogical environment intended for the teaching body of experimental sciences and fundamental knowledge having as major focus to engage the actors in a classroom in the innovative pedagogical processes. The TAGTICE Project intends to take as much advantage as possible of one of the newest pedagogical techniques, the serious games. Through serious gaming, pedagogical differences may be more accurately attended within a classroom where teachers face varied learning capacities. TAGTICE provides tools meant to be used as pedagogical techniques that contribute to teaching and learning. TAGTICE was digitally built to provide the teachers with the means to adapt their digital resources to their students considering their student’s profile, whether they are ordinary students or students with challenging learning capacities.
The ATTRACkTIVE project is a part of the program Shift2rail. It intends to guide, support, inform, and even entertain users throughout their entire itinerary, adapting to unforeseeable interruptions, disruptions, and events in order to propose alternative routes, including in the first and last miles. A real door-to-door travel solution including all means of transportation which will develop along with traveller’s journey; aiming to transform the travel itself into an “ATTRACkTIVE” part of the journey. This project materialises this vision and delivers seamless personalized travel support encompassing both public and private transportation portions of a journey.
CRISS is a user-driven, flexible, scalable, and cost-effective cloud-based digital learning ecosystem that allows the guided acquisition, evaluation, and certification of digital competences in primary and secondary education, and easily scalable to other educational levels. The CRISS project aims to contribute to the modernisation of the educational and training system at different levels. CRISS proposes an innovative adaptive learning solution supported by the most advanced pedagogical methodologies and technologies that will be tested with a very large scale pilot with more than 490 schools including 25,400 students and 2,290 teachers across Europe.
The principal objective of EMOTIVE is to research, design, develop and evaluate methods and tools that can benefit the cultural and creative industries in creating Virtual Museums drawing users through the power of “emotive storytelling”. This means storytelling that can engage people, trigger their emotions, connect them to other people around the world, and enhance their understanding, imagination and, ultimately, their experience of cultural sites and content, without disrupting the story flow and emotional engagement. EMOTIVE will do this by providing to authors of cultural products the means to create high-quality, interactive, personalized digital stories.
VASCO, a Virtual Studio for Security Concepts and Operations, has designed, implemented and evaluated an innovative IT tool that enables security professionals and administrators to jointly formulate, test, and adjust security concepts and measures in a virtual environment. This provides a cost-effective and risk-free environment, an evidence-based scenario with an all-risk approach for the protection of government buildings. As a result of this heterogeneous use of the information, VASCO captures dynamic and visual reference scenarios created with the VASCO system. VASCO is based on VirtualGeo and Inscape, products created by DIGINEXT, , the first one providing a tool to create a complete virtual environment of the needed area, and the second one introducing dynamics, interactions, and equipments to this environment. DIGINEXT is the leader of this project, defining technical specifications, design, and implementation of the VASCO Framework, the integration of the technical results and the preparation of the commercial exploitation of VASCO. First try-outs of the system, planning and debriefing security threats and events, were done in Stockholm around an Embassy and in Leiden, on a 32 floor high building with detailed data of the whole area surrounding it. VASCO complements CRIMSON, DIGINEXT product for training and operational crisis management, as the mission planning subsystem.